Once you're done, the file location should look like this: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\Roar of Conquest 2.0Ĥ) When you open Roar of Conquest 2.0 in it's location, you will find a shortcut already up and ready to use! Just drag it out onto your desktop and it will launch the game, provided you have done the following:
It should look something like this: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\modsģ) Drag the Roar of Conquest folder into the mod location in Medieval II. Unbelievable amount of fixes, both big and small, too many to mention them all.Enough tongue-wagging, onto the instructions!ġ) After downloading Roar of Conquest, unzip the folder.Ģ) When you have unzipped the folder, find the location of your mod folder in Medieval II Total War on your computer.All factions now have their one-liner pre-battle speeches activated (more speeches for existing factions, and no more mute Norway, Kwarzemian Empire, etc.Added Patriarchs for Orthodox factions.Tax auto-manage should now work properly.Byzantine and Kievan Rus unit cards by akvilonn.CBUR and Unit Card improvement projects by Agis Tournas implemented.Real Horses by Argent Usher implemented.Parts of Awellesley's 1100AD mod integrated.CBUR with most of its features implemented.External launcher application - taking care of things the user would normally do.External campaign chooser - for easy hotseat and CTD reduction.All factions accessible in custom battle and hotseat.New main menu background & splash screen by Y2day.(now we have 141 music files + vanilla music, compared to 89 in 6.1 and no vanilla music, that's a hell lot!) New music by Kevin MacLeod, Jon Sayles & Bill Hudak, vanilla MTW2 music was also brought back.Auto border-less mode - ALT+TAB in and out of the game without any loading.Faction Leaders can now acquire a set of traits affecting all settlements and generals.Generals are now a lot easier to educate in settlements with schools etc.
Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked.AI friendly map, the AIs' armies should no longer get stuck.All resources were moved away from roads, to ensure merchants' peaceful life.Resources are now better balanced, a couple of new resources were also added.Every Region has its own resources, including new valuable resources in the "outbacks" of the map.(A few had to sacrifice historical accuracy for better game balance) Maximum amount of almost 200 historically medieval settlements.Work of art coastlines instead of the square 'vanilla' ones.Mountains, hills and map outlines are based on satellite data.Maximum width the engine allows of 510 movement tiles.Completely new and huge campaign map, covering most of Europe and the beginning of Persia.